ArduinoJson: User Manual

Encoding JSON

Before writing any code, don’t forget to include the header:

#include <ArduinoJson.h>


Here is an example to generate {"sensor":"gps","time":1351824120,"data":[48.756080,2.302038]}

// Step 1: Reserve memory space
StaticJsonBuffer<200> jsonBuffer;

// Step 2: Build object tree in memory
JsonObject& root = jsonBuffer.createObject();
root["sensor"] = "gps";
root["time"] = 1351824120;

JsonArray& data = root.createNestedArray("data");

// Step 3: Generate the JSON string

Step 1: Reserve memory space

Arduino JSON uses a preallocated memory pool to store the object tree; this is done by the StaticJsonBuffer.

In the case of a StaticJsonBuffer, the memory is reserved on the stack. The template parameter (200 in the example) is the number of bytes to reserved.

Alternatively, you can use a DynamicJsonBuffer that allocates memory on the heap and grow as required. It is the preferred way for devices with a significant amount of RAM, like the ESP8266.

See also:

Step 2: Build object tree in memory

Once the JsonBuffer is ready, you can use it to build your in-memory representation of the JSON string.


You create an array like this:

JsonArray& array = jsonBuffer.createArray();

Don’t forget the & after JsonArray; it needs to be a reference to the array.

Then you can add strings, integer, booleans, etc:


You can add a nested array or object if you have a reference to it. Or simpler, you can create nested array or nested objects from the array:

JsonArray&  nestedArray  = array.createNestedArray();
JsonObject& nestedObject = array.createNestedObject();


You create an object like this:

JsonObject& object = jsonBuffer.createObject();

Again, don’t forget the & after JsonObject, it needs to be a reference to the object.

Then you can add strings, integer, booleans, etc:

object["key1"] = "bazinga!";
object["key2"] = 42;
object["key3"] = true;
object["key4"] = 3.1415;

You can add a nested array or object if you have a reference to it. Or simpler, you can create nested array or nested objects from the object:

JsonArray&  nestedArray  = object.createNestedArray("key5");
JsonObject& nestedObject = object.createNestedObject("key6");
Other JsonObject functions
  • object.set(key, value) is a synonym for object[key] = value
  • object.containsKey(key) returns true is the key is present in object
  • object.remove(key) removes the value associated with key

Step 3: Generate the JSON string

There are two ways tho get the resulting JSON string.

Depending on your project, you may need to dump the string in a classic char[] or send it to a Print implementation like Serial or EthernetClient.

Both ways are the easy way :-)

Use a classic char[]

Whether you have a JsonArray& or a JsonObject&, simply call printTo() with the destination buffer, like so:

char buffer[256];
array.printTo(buffer, sizeof(buffer));
Want an indented output?

By default the generated JSON is as small as possible. It contains no extra space, nor line break. But if you want an indented, more readable output, you can. Simply call prettyPrintTo instead of printTo():

array.prettyPrintTo(buffer, sizeof(buffer));

Send to a Print implementation

It is very likely that the generated JSON ends up in a stream like Serial or EthernetClient , so you can save some time and memory by doing this:


And, of course if you need an indented JSON string:

About the Print interface

The library is designed to send the JSON string to an implementation of the Print interface that is part of Arduino. In the example above we used Serial, but they are many other implementations that would work as well, including: HardwareSerial, SoftwareSerial, LiquidCrystal, EthernetClient, WiFiClient, Wire… When you use this library out of the Arduino environment, it uses its own implementation of Print and everything is the same.

Length of the output data

If you need to know the length of the output data beforehand, use the measureLength() method:

int len = array.measureLength();

That comes in handy when you need to calculate the Content-Length when posting JSON data over HTTP.

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